3D Level 2 Feedback
Bryan Hodoyan, Heath Brough, Jonathan Villaloboz, Mia Anderson, Pablo Flores Moran, Samantha Shanahan, and Selena Benavides playtested my level. I noticed many things that could have been improved with my level. One of the things that could have been improved was the overall length. The challenges that I presented in the level were not bad–but they could have been extended or made longer. There is one main platforming challenge in the level, and it lasts a maximum of 30 seconds. I want to emphasize the amount of challenges in the level for the player to encounter instead of relying on the combat to engage the player. One thing that I noticed that all of the levels I playtested did better than I had in my level was that they included much more exploration mechanics. My level did not really have any open space to begin with– it was mostly a direct path from start to finish. When making the level, I thought that the level was non-linear because it did not follow a straight lin...