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Showing posts from April, 2023

3D Level 1 v2 Feedback

  The people that playtested my level were Bryan Hodoyan, Fernando Uribe-Hernandez, Heath Brough, Jonathan Villaloboz, Mia Anderson, and Selena Benavides. The main changes that I had made about the level between now and the previous rendition were that I made it difficult to escape the level bounds, and I added some additional maze-like obstacles. I lastly moved the position of one of the monsters. I think that the addition of textures was not a major addition, but it served its purpose in creating a more finished look for the level. In the middle portion of the level, I added a pseudo-maze to the level with the goal of trying to decrease the amount of open space in the level while simultaneously adding a more exploratory element to the level. I believe that it had achieved its intended purpose. One of the pieces of advice that I was given that I want to change about any levels I make in the future is that the very first monster was much too close to the player’s spawn. As so...

3D Level V1 Feedback

  Bryan Hodoyan, Christian Scanlan, Fernando Uribe-Hernandez, Heath Brough, Jonathan Villaloboz, and Pablo Flores Moran playtested my game. Something that went right with my playtest is that my level was fairly uninhibited by any gameplay-ruining bugs or components that took the player out of the experience. The level itself had a fitting difficulty–it was fairly straightforward, and all of the obstacles which the player encountered were focused on introducing the mechanics to the player rather than the challenge of the gameplay. However, there were many things that I noticed that should have been fixed, and there are also many many things that I personally want to improve upon in the next version of this level. One of the points of feedback I was given in the playtesting session was that my level was easy to escape the bounds of. I agree with this assessment–it did not seem as if it was particularly difficult to find a way to get on top of the walls of the level, and avoid entire ...