3D Level 1 v2 Feedback
The people that playtested my level were Bryan Hodoyan, Fernando Uribe-Hernandez, Heath Brough, Jonathan Villaloboz, Mia Anderson, and Selena Benavides. The main changes that I had made about the level between now and the previous rendition were that I made it difficult to escape the level bounds, and I added some additional maze-like obstacles. I lastly moved the position of one of the monsters. I think that the addition of textures was not a major addition, but it served its purpose in creating a more finished look for the level. In the middle portion of the level, I added a pseudo-maze to the level with the goal of trying to decrease the amount of open space in the level while simultaneously adding a more exploratory element to the level. I believe that it had achieved its intended purpose. One of the pieces of advice that I was given that I want to change about any levels I make in the future is that the very first monster was much too close to the player’s spawn. As so...