Mega Man Level 2 Feedback
Bryan Hodoyan, Fernando Uribe-Hernandez, Jonathan Villaloboz, Mia Anderson, and Samantha Shanahan playtested my level. Some things that I noticed while the players were playing my level is that there were a handful of portions of the level that went unexplored due to the inclusion of keys. In my level, I utilized keys and doors to provide the player with alternative routes that were slight shortcuts over the normal routes. However, I believe that that addition gave the players a sense of incompleteness in that they were aware of the fact that they had not explored all that the level had to offer. There was a portion of the level where the players needed to jump across a pit onto a falling block, and then immediately jump onto a ladder before the block fell. This was a needless difficulty spike that only created frustration for the player as it was noticeably more difficult than the portions of the level before and after. Another issue that the level had was that there was l...